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Game Design

Game design for different projects

Pixel Gun 3D

UX / Live-ops / Game Designer

I created in-game events, user experience and retention mechanics, researched analytics, made hypotheses, and solutions.

I led the development process from scratch to release and beyond as a feature-owner.

NOW
PixelGun3D.png
2020
Lightmap
SeaLife

Senior Game Designer

I prepared this project for the soft launch: I combined meta of merge and core of match-3 mechanics, created economy balance, created documentation and experimented with loot box mechanics.

2020
2020
Fishlife.jpg
Dankolab
Mighty Party

Senior Game Designer / SCRUM master

I created in-game repeatable events and holidays, customed and corrected meta-activities in Google Sheets, created detailed documentation in Confluence, set-up clear tasks for my team in YouTrack, I concepted windows UI/UX in Unity, analyzed metrics in devtodev and tabix, constructed instruments for setting up events, and for analyzing data.

2020
2019
Panoramik
Mighty Party Logo.png
Auto Battle Chess

Senior Game Designer

I used to work as a Game Designer on unannounced project and Auto Battle Chess, created quests mechanics, PvP-mode, and interfaces.
Also, worked as a SCRUM master of the team and managed the work of outsourcing artists.

2019
2018
ABC Logo.png
Panoramik
Lordmancer II

Lead Game Designer

I created core-gameplay and meta-game progress systems, balanced units, heroes, economy, and resources drop, daily and repeatable activities, clan interactions, created content in Google Sheets and designed open-world levels in Unity, wrote detail documentation in Confluence and clear tasks in Asana and Jira, wrote and scripted quests in json format in the IntelliJ IDEA, balanced and tweaked onboarding and tutorials, analyzed metrics in devtodev and Kibana, scripted trailers.

2018
2015
Active Games
Early projects

Try-hard experimentator

I created maps for Starcraft and Age of Empires, tried 2D adventure Unity project, worked as a freelance QA, artist and advisor for UX, search information and self-studied game design in different genres and mechanics.

2015
2007
рост
MyExp
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