Game Design
Game design for different projects
Mighty Party
Senior Game Designer / SCRUM master
I created in-game repeatable events and holidays, customed and corrected meta-activities in Google Sheets, created detailed documentation in Confluence, set-up clear tasks for my team in YouTrack, I concepted windows UI/UX in Unity, analyzed metrics in devtodev and tabix, constructed instruments for setting up events, and for analyzing data.
2020
2019
Panoramik
Lordmancer II
Lead Game Designer
I created core-gameplay and meta-game progress systems, balanced units, heroes, economy, and resources drop, daily and repeatable activities, clan interactions, created content in Google Sheets and designed open-world levels in Unity, wrote detail documentation in Confluence and clear tasks in Asana and Jira, wrote and scripted quests in json format in the IntelliJ IDEA, balanced and tweaked onboarding and tutorials, analyzed metrics in devtodev and Kibana, scripted trailers.