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​HEROES OF THE STORM


HEROES OF THE STORM

Of cI really want to tell you about the epic battles in the Nexus of all Main heroes of Blizzard games. Arthas vs. Nova, Raynor vs Diablo, Jaina vs. Abatur, Zeratul vs... Murloc? Yes! And not only that!

An orchestra and electric guitars thunder, performing a rock opera, warriors fight each other, giants smash forts, and heroes lead an endless battle.

Heroes of the Storm is a simplified MOBA, with rooftop speakers. No time to farm and swing - almost all abilities are already open, rather use, attack the enemy, break the line! Each line is fortified with walls and towers, behind which you can heal at the fountain so that you can not break through to the enemy. And in the distance from the lines sit mercenaries, giants, and huge golems, who themselves will break through the enemies' defenses. And the most interesting thing is the different mechanics at different levels. They take the fights away from the lines where the massacre for resources takes place. Collect golden doubloons and carry the pirate on a huge ship in the Bay of Blackheart, so that he salvos from his guns smashed the enemy base. Wait for the night and kill zombie flowers to collect seeds and grow your Horror Gardens and demolish enemy fortresses with giant roots. Capture the sanctuaries and summon a very powerful giant dragon in Dragon's Edge. Or climb underground, into the mines, in the Phantom Mines, and collect the skulls of the dead to make your cemetery golem stronger than the opponents, and he will smash their Fortress. And in the Cursed Hollow, having accumulated three Gifts, you can send a curse, and the health of all enemy warriors will decrease to 1HP, and the towers will stop shooting - came, saw, destroyed.

Of course, it is possible to compare with Dota 2 and LoL, the principle of lines and warriors has not gone anywhere, but there is its own atmosphere, it is easy to start, it is difficult to become a master, and dynamism does not go into any comparison with them. Characters are very different, each player has the opportunity to choose their own improvements for the hero on new levels. The number of kills and skill doesn't always matter more to winning. Experience is heard by all players at once and even when your forts are blown away, you can do the mechanics of the level, breakthrough one line and snatch victory.

I played alpha and it's very difficult to break away. More these daily tasks)))

So see you in the Nexus soon!

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